![]() A duplicate can be destroyed only by an Attack that hits it. If an Attack hits a duplicate, the duplicate is destroyed. With one duplicate, you must roll an 11 or higher.Ī duplicate's AC equals 10 + your Dexterity modifier. With two duplicates, you must roll an 8 or higher. If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. You can use your Action to dismiss the illusory duplicates.Įach time a creature Targets you with an Attack during the spell's Duration, roll a d20 to determine whether the Attack instead Targets one of your duplicates. Until the spell ends, the duplicates move with you and mimic your ACTIONS, shifting position so it's impossible to track which image is real. Three illusory duplicates of yourself appear in your space.
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